RISE Flag Football Game Format

5 v 5 Flag Game Format

 

     Field is 25 yards wide and 50 yards long, including the 5-yard end zones.

     Games are 6 players v 6 players

     Two 20-minute running clock halves (5-minute break at half)

     Each possession starts at the 5-yard line after scores, turnover on downs and/or halftime

     30-second play clock (45-second play clock for K-2nd Grade Division)

     The offensive team has three downs to get a first down at mid-field, then 4 downs to score once they have crossed mid-field

     All players are eligible!

     NO RUSHING THE QUARTERBACK, unless the QB fakes a handoff, which will trigger a defensive player to cross the LOS and rush the QB

 

Scoring

 

     Touchdowns = 6 points

     Extra Point (5-yard line) = 1 point

     Extra Point (10-yard line) = 2 points

     Safety = 2 points and the defense gets the ball

 

A safety can happen when the ball carrier’s flag is pulled in the endzone

 

Division Rules

K-2nd Grade Division Rules & Goals

 

     45-second play clock

     Unlimited runs

     One coach is allowed on the field for both offense and defense

     Pass count is 5 seconds until “sack”

 

In this division we want to get the players lined up properly and running in the right direction. We want to be flexible with the rules and teach the players the proper fundamentals of football.

 

3rd-4th Grade Division Rules & Goals

 

     30-second play clock

     Two runs per offensive possession

o    One run allowed to gain a 1st Down (teams CAN run the ball within 5 yards of midfield)

o    One run allowed to advance towards the end zone

     No runs 5yds or less from the end zone

     No runs on extra points

 

     One coach is allowed on the field for both offense and defense

     Pass count is 4 seconds until “sack”

 

In this division we want to start limiting the number of run plays and start encouraging the use of the pass play. Players should understand where to line up and how to apply basic football fundamentals.

 

5th - 6th Grade Division Rules & Goals

 

     30-second play clock

o    One run per offensive possession (teams CAN run the ball within 5 yards of midfield)

     No runs 5yds or less from the End Zone

     No runs on extra points

     No Coach allowed on the field

     Pass count is 4 seconds until “sack”

 

In this division we want to encourage the teams to start focusing on passing the ball more than running the ball.

 

7th - 8th Grade Division Rules & Goals

 

     30-second play clock

     Defense can rush the QB one time per defensive possession

     QB can run the ball if defense decides to rush the QB

     No coach allowed on the field

     Pass count is 3 seconds until “sack”

 

In this division we make the transition into an every-down is a pass play or a scaled-down version of HS 7v7 pass game. We want the players to start working on their skills as a QB, WR, and DB that they have learned from their coach and apply it in a fun, competitive format.

 

7th-8th Defense rushing the QB

 

·         7-8 Division will allow 1 QB rush/blitz per defensive possession outside of the +5 yard line

·         The rusher must be 3 yards off the LOS.

·         There is no QB rush/blitz if the LOS is at the +5 to goal line

·         The defensive player must declare to the official that they will rush/blitz the QB.

·         When the player declares, the sack count is off.

·         When a player declares, whether rush or not, this will count as the rush. 

·         If a rusher leaves before the ball is snapped and are inside the 3 yard rush zone, they cannot rush unless they reestablish behind the 3 yards rush zone.

·         If a rusher leaves before the ball is snapped and crosses the LOS, this will be offsides on the defense, resulting in a 5 yard penalty and repeat the down.

·         The rush/blitz can come from any defensive position as long as they declare and are 3 yards off the line of scrimmage

·         The rusher has a free lane to the QB.

·         Center exception - The center may remain stationary, but may not move to impede the rusher.

·         Impeding the rusher will result in a 5 yard penalty and loss of down.

·         There is 5-yard penalty if a player other than the declared player rushes the QB

·         The only time a QB can run the ball is if a QB rush/blitz occurs.

·         The QB can still run even if the rusher does not come.

 

Overall Logistic Rules

 

     Coin flip determines choice of possession or direction (winning team can elect to defer to the 2nd half)

     The clock will only stop for time-outs and injuries unless it is the last minute of the game; it does not stop for incomplete passes, out of bounds, change of possession

 

LAST 1 MINUTE OF THE GAME - The clock will stop in the final 1 minute of the game on these actions:

 

     Incompletions

     Out of bounds

     QB sack and kneel downs

     Change of possession

     Penalties - If it’s an offensive penalty the clock will start on the official unless dead ball foul

     Two 30-second timeouts per half

     If a timeout is called after a touchdown, the clock will not start until the play after the conversion attempt

     Teams switch sides at halftime

     If there is a bad snap, the ball is dead and placed at the LOS - there is no loss of yardage

     Center cannot take a handoff from the QB

     Ball is placed where a flag pulled, not where the ball is when the flag is pulled

     A receiver must have one foot in bounds when making a reception

     Laterals are allowed but if the ball hits the ground, the ball is spotted at that yard mark

     Absolutely no tackling or blocking (stationary pick is allowed but player cannot move)

     Only one player can be in motion at the same time

     3 players must be on the LOS or it will result in illegal formation; the center counts as 1 player on the LOS

     Games cannot end on a defensive penalty

 

Special Alert Rules

     Defensive players can cross the line of scrimmage when a handoff, fake handoff, or backward pass has occurred.

o    This “Deception Rule” is applied to define the integrity of the LOS and development of the passing game for both offense and defense; rule applies to all divisions

     Interceptions can be returned for a TD if intercepting team’s flag is pulled before the end zone; possession will begin where the defender is flagged

 

 

 

 

 

Mercy Rule

     If a team is up by 35 or more points, they only have 2 downs to get a first down and 2 downs to score until that point difference is trimmed below 35 points, then regular game rules apply

     The team that is behind by 35 or more points will start their offensive possession at the

+10 yard line and gets 4 downs to score

     If the point difference is trimmed below 35 pts, then regular game rules apply

     7-8 division - there is no defensive QB rush/blitz

 

Pass Game Rules