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Winter 2026 game Rules
Kindergarten–1st Grade Division (College Division)
4 vs. 4 (Full Court)
2nd–3rd Grade Division Rules (NBA Division)
5 vs. 5 (Full Court)
Offensive Rules
Hoops Height
7 Feet (College Division)
8 feet (NBA Division).
Score will be kept. Volunteer will keep score and time.
Games: Two 12-minute halves, running clock.
2-minute halftime
Clock stops for timeouts, injuries, or referee requests.
In the final minute (if lead ≤ 9 points), the clock stops for all dead balls.
No overtime; tied games end as official ties.
If a team leads by 20+ points, the score will freeze (game continues for development).
All players play at least 50% of the game.
One 1-minute timeout per half (not cumulative).
A youth-size basketball (27.5) will be used.
Jump ball starts the 1st quarter; alternating possession thereafter.
Coaches (max 2) may coach from the court during play. Encourage equal passing and ball-handling opportunities for all players. (College Division)
Coaches and refs should guide players throughout play to encourage learning.
Defensive Rules
Players assigned opponents via colored wristbands.
Only man-to-man defense allowed — no zone defense.
First offense: warning
Subsequent: technical foul
Players do not foul out — use fouls as teaching opportunities.
Defenders must stay within 6 feet of their player when inside the defensive zone (3-point line).
Help defense/double teams allowed inside the key only (max 2 defenders).
Half-court defense only — no full-court press.
No free throws.
Fouled shooters earn 1 point and possession.
6+ fouls in a half → 1 point + possession to opponent.
10+ fouls in a half → 2 points + possession.
No player fouls out — use fouls as teaching moments.
Technical fouls (player, coach, or fan) → 2 points + possession to opponent.
No blocking shots or stealing directly from hands. (College Division)
No double-teaming.